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Patch 1.0.7 - On peut enfin se foutre sur la gueule !

 
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Sulyvhan
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MessagePosté le: Dim 17 Fév - 04:52 (2013)    Sujet du message: Patch 1.0.7 - On peut enfin se foutre sur la gueule ! Répondre en citant

Vous l'aviez oubliez? Ben Diablo 3 vit encore et aux dernières nouvelles le PvP est enfin sortie... ( WAIT FOR IT ) ...sur les serveurs de test publics, donc pas officiellement on va dire.

Citation:
La mise à jour 1.0.7 est actuellement en développement et d’'ores et déjà disponible sur nos serveurs de test.


Voila donc les modifications apportés par ce patch prodigue :

Citation:
Patch Features
New Feature: Dueling

For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to duel one another in a new zone designed specifically for this style of combat. This zone can be accessed by speaking with Nek the Brawler located at the inn in New Tristram, and supports 2 to 4 players in a Free-For-All format.
To learn more about dueling, click here!

General

Nephalem Valor stacks will now persist through Acts
Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
The resurrection timer will no longer increase if a player is killed multiple times in a row
Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:

MP 1: 25% (up from 10%)
MP 2: 50% (up from 20%)
MP 3: 80% (up from 30%)
MP 4: 120%(up from 45%)
MP 5: 165% (up from 60%)
MP 6: 215% (up from 75%)
MP 7: 275% (up from 95%)
MP 8: 340% (up from 115%)
MP 9: 420% (up from 135%
MP 10: 510% (up from 160%)


When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)


Achievements

Bug Fixes

Subjugators now count towards the achievements "We are Champions" and "Champion's Collection"
Rare Colossal Golgors will now count towards the "Rare Kill" achievements


Auction House

User Interface

Cancelled PayPal auctions will now display a UI error


Bug Fixes

Stash Tab Art will now properly update when viewed in the Auction House



Battle.net

General

Monster Power is now available for Public Games

Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the “Enable Monster Power” box has been checked in the Options menu


“Report Botting” has been added to the right-click > report player menus
The Battle.net UI now displays how many players are online


Bosses

General

Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased



Classes

Barbarian

Bug Fixes

Threatening Shout – Grim Harvest should no longer cause monsters to drop loot multiple times


Demon Hunter

Bug Fixes

The Reflects Damage affix will now properly reflect damage caused by Bola Shot


Monk

Active Skills

Cyclone Strike

Weapon damage increased from 100% to 313%


Dashing Strike

Weapon damage increased from 160% to 303%


Exploding Palm

Explosion damage increased from 30% to 50% of the target’s maximum health


Inner Sanctuary

Radius increased from 8 yards to 11 yards
Skill Rune – Forbidden Palace

Damage bonus increased from 10% to 15%


Skill Rune – Sanctified Ground

Now reduces enemy movement speed by 80% (up from 60%)


Lashing Tail Kick

Weapon damage increased from 235% to 470%


Mystic Ally

The amount of damage a Mystic Ally can take from a single hit is now capped

The cap scales with the player's level, and is further reduced by the player's Armor and Resistance


Skill Rune – Eternal Ally

Weapon Damage increased from 40% to 60%
The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)


Skill Rune – Fire Ally

The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds


Skill Rune – Water Ally

The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds



Sweeping Wind

Base weapon damage increased from 15% to 20% per stack
Skill Rune – Blade Storm

Weapon damage increased from 20% to 26% per stack


Skill Rune – Cyclone

Weapon damage increased from 20% to 26% per stack



Tempest Rush

Weapon Damage increased from 85% to 155%


Wave of Light

Weapon damage increased from 390% to 829%
Follow-up weapon damage increased from 390% to 829%
Skill Rune - Explosive Light

Weapon damage increased from 430% to 914%


Skill Rune - Pillar of the Ancients

Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)


Passive Skills

Near Death Experience

Dying will now reset the cooldown


Bug Fixes

Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player
Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing


Witch Doctor

Active Skills

Spirit Barrage

Skill Rune – Well of Souls

The secondary missiles fired by this rune can now hit the primary target


Wizard

Active Skills

Arcane Orb

Weapon damage increased from 175% to 200%
Skill Rune – Obliteration

Weapon damage increased from 228% to 260%


Blizzard

Weapon damage increased from 210% to 510% over 6 seconds
Proc coefficient increased from 0.01 to 0.0125
Skill Rune – Grasping Chill

Proc coefficient increased from 0.01 to 0.0125


Skill Rune – Frozen Solid

Proc coefficient increased from 0.01 to 0.0125


Skill Rune – Stark Winter

Proc coefficient increased to from 0.005 to 0.0125


Skill Rune – Snowbound

Proc coefficient increased to from 0.01 to 0.0125


Skill Rune – Unrelenting Storm

Weapon damage increased from 280% to 680%



Shock Pulse

Weapon damage increased from 105% to 150%
Proc coefficient increased from 0.667 to 0.8
Skill Rune – Fire Bolts

Weapon damage increased from 152% to 195%
Proc coefficient increased from 0.667 to 0.8


Skill Rune – Explosive Bolts

Weapon damage increased from 70% to 105%
Proc coefficient increased from 0.5 to 0.8


Skill Rune – Lightning Affinity

Proc coefficient increased from 0.667 to 0.8


Skill Rune – Living Lightning

Weapon damage increased from 37% to 52%


Passive Skills

Critical Mass

Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form


Temporal Flux

Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)


Unstable Anomaly

Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
Dying will now reset the cooldown


Bug Fixes

Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit


Crafting

General

A new crafting reagent, Demonic Essence, has been added to the game

This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty

Major in-game events that grant a stack of Nephalem Valor when completed now also have a chance to drop Demonic Essence


Nephalem Valor will not be required in order for Demonic Essences to drop
However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:

MP 0: 20.0000% 15.0000%
MP 1: 23.0000% 16.5000%
MP 2: 26.4500% 18.1500%
MP 3: 30.4175% 19.9650%
MP 4: 34.9801% 21.9615%
MP 5: 40.2271% 24.1577%
MP 6: 46.2612% 26.5734%
MP 7: 53.2004% 29.2308%
MP 8: 61.1805% 32.1538%
MP 9: 70.3575% 35.3692%
MP 10: 80.9112% 38.9061%


The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%


Blacksmith

Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)

Each crafted item will have the following characteristics:

iLevel 63
6 Affixes
Account-bound
Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game

The values for several of the fixed core stats have been increased:

Archon Spaulders:

Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
Strength could already roll in this range, and so remains unchanged


Archon Gauntlets:

Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
Dexterity and Intellect could already roll in this range, and so remained unchanged

Sulyvhan is banging your mother in the kitchen

Archon Armor:

Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)


Razorspikes:

Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)


Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)

The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:

Archon Gloves

Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)


Razorspikes

Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)


Jeweler

A new Rare recipe has been added to the Jeweler for an Amulet

This amulet will have the following characteristics:

iLevel 63
6 Affixes
Account-bound
Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game


Crafting the item will require the 1 Demonic Essence as well as:

100,000g
1 Perfect Gem (varied depending on which core stat you select)
1 Fiery Brimstone


A new tier of account-bound gems of has been added to the game: Marquise

Marquise Gems stats are as follows:

Marquise Emerald

Weapon: Increased Critical Hit Damage by 110%
Helm: +33% Extra Gold from Monsters
Armor: +62 Dexterity


Marquise Topaz

Weapon: Melee attackers take 2200 2500 per hit
Helm: 33% Better chance of finding magical items
Armor: +62 Intelligence


Marquise Amethyst

Weapon: Each Hit adds +700 Life
Helm: +19% Life
Armor: +62 Vitality


Marquise Ruby

Weapon: +150 Minimum and +150 Maximum Damage
Helm: Increases Bonus Experience by 33%
Armor: +62 Strength

These gems can only be created at the Jeweler and will require the following reagents:

3 Radiant Star Gems
20 million gold
1 10 Demonic Essence


Un-socketing Marquise gems will cost 5 million gold
The designs for the Marquise gems will drop randomly from all level 63 monsters

Note: The designs are not account-bound


Radiant Square Rubies, Star Rubies, Flawless Star Rubies, Perfect Star Rubies, and Radiant Star Rubies have had their weapon bonuses increased (these changes will apply to both existing rubies, as well as new rubies):

Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
Radiant Star Ruby: +120 minimum damage/+120 maximum damage (up from +20/+20)


Dueling

General

Demon Hunters, Witch Doctors, and Wizards now receive a 30% damage reduction while in the Scorched Chapel
Barbarians and Monks now receive a 35% damage reduction while in the Scorched Chapel

Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets (as compared to Demon Hunters, Witch Doctors, and Wizards)


Nek the Brawler has been evicted from the Slaughtered Calf Inn and now resides alongside your followers in Act I

He's now also available in the Act II and Act III/Act IV hubs


A PvP chat channel has been added

Items

General

Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above

These plans (excluding the chest piece) will drop randomly in the world and also have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:

Skeleton King
Spider Queen
Maghda
Zoltun Kulle
Ghom
Cydaea
Rakanoth
Izual


The drop rate from the above bosses will now scale according to your Monster Power level:

MP 0: 20%
MP 1: 23.2%
MP 2: 26.912%
MP 3: 31.218%
MP 4: 36.213%
MP 5: 42.007%
MP 6: 48.728%
MP 7: 56.524%
MP 8: 65.568%
MP 9: 76.059%
MP 10: 88.228%


The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
Please note that neither the Crafting plans nor the Jeweler Design are account-bound


Holding shift while buying health potions will attempt to purchase 5 potions at once
Follower items below iLevel 60 will now no longer drop in Inferno
Goldskin now has a limit on the number of times it can proc on a single target
Vanishing Dye and All-Soap's Miraculous Dye Remover can now be used on Legendary items
Hellfire Rings now salvage into Legendary crafting materials


Vendors

Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each

Bug Fixes

Goldskin will no longer proc when attacking monsters that drop no loot
Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
All Staves of Herding can now be sold to a vendor for 0 gold

Monsters

General

The Reflects Damage affix has been redesigned:

It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
A visual effect will display whenever the durational buff is active


Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
Damage dealt by the Molten affix has been reduced by 40%
Damage dealt by the Plagued affix has been increased by 120%
Fallen Lunatics should now detonate in a more consistent manner
The Triune Berserker before Alcarnus should no longer swing faster after a few attacks
Keywardens:

The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty
The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty

Bug Fixes

Rare Sand Dwellers will now spawn in The Forgotten Ruins
Champion Plague Swarms will now spawn in Cryder’s Outpost
Champion Fallen Cur will now spawn in The Storm Halls

User Interface

General

Legendary items now have a new mini-map icon

This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
Note: The icon will only display when Legendary items are dropped by a monster, not a player

Bug Fixes

Fixed an issue causing the Enable Monster Power option to reset
Fixed an issue affecting the scroll speed of text
Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0

Bug Fixes

Fixed an issue where new Hardcore characters were not labeled as Hardcore on the homepage
Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running
Players will now be properly removed from both the party and the game session whenever a Vote Kick has passed
Players will no longer be disconnected from the game whenever vote kicked during a boss encounter
PTR Bug Fixes

General

Using the PTR Character Copy feature for a region on which you have no active characters will no longer result in login errors or your PTR account becoming locked

Crafting

Marquise designs and Archon crafting recipes are now searchable on the Auction House

Dueling

Players are now correctly considered "Elites" in PvP and PvE combat
Players should now be automatically healed and have all active debuffs removed upon leaving the Scorched Chapel
Followers should no longer become hostile towards players after exiting the Scorched Chapel
Storm Armor shocks can now be dodged
Nek the Brawler will no longer die if another player joins or leaves a game while someone is standing near him
It's no longer possible to have inactive followers providing buffs in duels

Items

Goldskin's proc will no longer work when in the Scorched Chapel
The Puzzle Ring's proc will no longer work when in the Scorched Chapel
The Incense Torch of the Grand Temple and Neanderthal can now drop

Monsters

Damage reflected back from the Reflects Damage affix should now be capped at 10% of the monster’s current health pool (overkill damage is not considered in the reflect)


Pour ce qui est de duel :


Citation:

The Scorched Chapel: Dueling

As Jay discussed in his PvP update, patch 1.0.7 will introduce dueling, allowing players to test their mettle against fellow Nephalem. Here's a quick rundown of how dueling will work in Diablo III as well as some insight into our design philosophy for the system.

How it Works:



To duel another player, you’ll need to speak with Nek the Brawler at the inn in New Tristram
Speaking with Nek will take you and your party to the Scorched Chapel, a new zone designed specifically for player combat
This zone has custom geometry and features four different areas: the church, the graveyard, the river, and the lake
Dueling currently supports up to four players in a Free-For-All format, which means you can battle your friends either one-on-one, three-player FFA, or a full four-player FFA

Our intent is to provide players a safe, opt-in location where they can fight one another for bragging rights (or maybe science) without the potential for griefing as it existed in Diablo II.
107Preview_D3_Blog_Thumb5_GL_254x145.jpg107Preview_D3_Blog_Thumb1_GL_254x145.jpg
The game doesn't keep score and there are no objectives. We wanted dueling to be as simple and straightforward as possible, so we created a minimalist system -- we know that even without rewards and objectives, some players just want to beat each other up. Some matchups may be one-sided, and we don't expect that battles will be necessarily balanced. But that's okay, because dueling in Diablo III is more about kicking ass and taking names in a no-holds-barred sort of way, and this design certainly allows you to accomplish that.

Additional Info:



If you die in the dueling world, you will be resurrected in the dueling zone
Death is not permanent in the dueling zone, even for Hardcore characters
You don't take any durability damage while in the dueling zone
When you're done dueling you can take a portal out or use your Town Portal to return to town.


Si vous êtes impatient de tester toutes ces nouveautés avant la sortie définitive du patch voilà comment on procède :

Citation:
Comment participer :
Pour prendre part au test public, vous devez disposer d’une licence de Diablo III sur votre compte Battle.net, ni bannie ni suspendue. La mise à jour 1.0.7 ne sera disponible que dans les versions française, anglaise, allemande et coréenne sur le RPT, mais toutes les régions peuvent y accéder.
1re étape : créez un compte RPT en vous connectant sur la page de gestion de votre compte Battle.net. Sélectionnez votre licence de Diablo III et cliquez sur « Créer un compte RPT ».
2e étape : téléchargez le logiciel sur la page de Diablo III ou sur la page « Télécharger des jeux » dans la gestion de compte.
3e étape : pour jouer, il vous suffit de lancer le programme téléchargé, spécifiquement lié aux RPT, et de vous identifier comme d’habitude. Vous serez automatiquement dirigé vers le bon serveur.
Si vous avez déjà installé le logiciel d’accès aux RPT, il vous suffira de le mettre à jour. Ce processus n’affectera pas votre logiciel de jeu habituel.



Copie de personnages :
L’option permettant de copier les personnages de Diablo III présents sur votre compte normal sera disponible une fois le RPT ouvert. Il n’est cependant possible de copier qu’une région par compte. Si vous choisissez de copier des personnages de votre compte dans une région différente, les personnages copiés précédemment seront effacés du RPT.
1re étape : connectez-vous au serveur de test et créez un nouveau personnage. Retournez alors à l’écran principal du personnage.
2e étape : cliquez sur le bouton « Copie sur RPT » situé dans le coin supérieur droit de l’écran. Ce bouton n’apparaîtra que si vous disposez d’un personnage de niveau 1.
3e étape : choisissez votre région de jeu.
4e étape : cliquez sur « Copier ». Tous les personnages de votre compte seront alors copiés dans la région sélectionnée.
5e étape : vous serez déconnecté du logiciel d’accès aux RPT.
6e étape : connectez-vous de nouveau. Vos personnages copiés sont désormais disponibles !
Attention, vous ne pourrez copier vos personnages sur les serveurs de test qu’une seule fois toutes les 72 heures. En-deça de ce délai, vous recevrez une erreur 395000.

Vous trouverez de plus amples détails sur l’accès au RPT et la copie des personnages dans la F.A.Q. Quand vous aurez pu tester la mise à jour, n’oubliez pas de vous rendre sur le forum du test public pour partager vos impressions.
Il s’agit d’un serveur de test, attendez-vous donc à ce que les performances du jeu puissent être irrégulières, et à ce que le serveur redémarre ou subisse des maintenances sans annonce préalable. Nous vous informerons sur les maintenances prolongées, le cas échéant, dans le forum du RPT.



Source :
- http://eu.battle.net/d3/fr/blog/7029172/la-mise-à-jour-107-est-disponible-s…
- http://eu.battle.net/d3/en/blog/7029170/
- http://eu.battle.net/d3/en/blog/7029168/Patch_107_Preview-12_01_2013#Duelin…


De rien Bitches !
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MessagePosté le: Dim 17 Fév - 04:52 (2013)    Sujet du message: Publicité

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MessagePosté le: Mer 20 Fév - 20:58 (2013)    Sujet du message: Patch 1.0.7 - On peut enfin se foutre sur la gueule ! Répondre en citant

ouhais c'est ce que j'ai vu vivement le retour devant mon écran enfin pas trop vite les vacances sont bonnes aussi !!
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MessagePosté le: Aujourd’hui à 06:35 (2016)    Sujet du message: Patch 1.0.7 - On peut enfin se foutre sur la gueule !

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